The theme: Streaming platforms, studios, live events and video games — the businesses competing for the same hours of attention, filed under Entertainment, Internet Content and Electronic Gaming so no single industry view collects them.
What sets the Streaming & Entertainment list apart
One name does a lot of the work here: the top of this list sits 41.6 points clear of its own median, among the widest such gaps of any theme.
Only 5 of the 28 themes score lower at the median than this one's 39.6.
The Streaming & Entertainment group at a glance
Where these companies are filed
The 12 members report under 3 different industries, which is exactly why no standard sector view groups them:
Entertainment8
Electronic Gaming & Multimedia3
Internet Content & Information1
What kind of businesses these are
Average pillar scores across the 12 scored members, against every stock the model scores:
Pillar
Streaming & Entertainment
Market
Read
Quality
55.5
57.7
2.2 below
Growth
63.9
58.0
5.9 above
Value
24.1
38.4
14.3 below
Pillars run 0–100, and Value is judged against sector peers. A low Value reading means this group is expensive relative to what it earns, not that the businesses are weak.
A few names carry this list. NFLX reaches 81.2 while the median sits down at 39.6, nearer PSKY at 14.5 than the top. A theme is a thesis, not a quality filter — membership says a company is exposed to Streaming & Entertainment, and the score says what the model makes of the business.
Where analysts are moving on Streaming & Entertainment
Across the 11 Streaming & Entertainment names with a reading, the median forward earnings estimate is roughly unchanged — -0.9% over 90 days, behind the market (+0.5%). Opinion is close to evenly divided — 4 up, 5 down.
Estimates implied by price ÷ forward P/E, captured together each trading day since June 2026, and outside the Bull Rankings score. 11 of 12 members carry a reading; the rest have no forward P/E to imply one from, which is normal for loss-makers. How this is measured, across the market →
Common questions
What counts as a Streaming & Entertainment stock?
Streaming platforms, studios, live events and video games — the businesses competing for the same hours of attention, filed under Entertainment, Internet Content and Electronic Gaming so no single industry view collects them. The companies are hand-picked by Bartholomew Chupka Jr., the site's founder, from the stocks in our US coverage.
How are the best Streaming & Entertainment stocks ranked?
Each name is scored on the Bull Rankings quality-growth model — one 0–100 score blending business quality, growth, and valuation — the same score used everywhere on the site.
Are analysts raising or cutting Streaming & Entertainment earnings estimates?
Across the 11 Streaming & Entertainment names with a reading, the median forward earnings estimate is roughly unchanged — -0.9% over 90 days, behind the market (+0.5%). Opinion is close to evenly divided — 4 up, 5 down. Estimates are implied by price divided by forward P/E, captured together each trading day so only a changed forecast moves the figure, and they sit outside the Bull Rankings score.
How often is the ranking updated?
The universe is re-scored every trading day after the US market close, so the ranking reflects the latest fundamentals and prices.
Not investment advice. The Bull Rankings publishes a quantitative ranking model and accompanying analysis for general informational purposes only. Nothing on this page is a recommendation to buy, sell, or hold any security; nothing is personalized to your circumstances, risk tolerance, or tax situation. Investing carries the risk of loss — invest at your own risk and consider consulting a licensed financial professional before acting on anything you read here. See terms and methodology for full disclosures.